Next Level Racing Motion Platform V3 for GTultimate V2 and Flight Cockpits

£2,499

SKU: NLRS-M001V3 Category:

The Next Level Racing® Motion Platform V3 is designed purely for customers looking for the ultimate immersion and the most realistic simulation experience available. The future of simulation is here and the Next Level Racing® Motion platform puts you on the racetrack or flight tarmac with incredible precision, realism and immersion. Combine the Next Level Racing® platform with any VR headset on the market for an incredible experience that is simply unbeatable.

 

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Description

The Next Level Racing® Motion Platform V3 is designed purely for customers looking for the ultimate immersion and the most realistic simulation experience available. The future of simulation is here and the Next Level Racing® Motion platform puts you on the racetrack or flight tarmac with incredible precision, realism and immersion. Combine the Next Level Racing® platform with any VR headset on the market for an incredible experience that is simply unbeatable.

 

Key Features

Professional platform with market leading design, engineering and technology
Incredibly fast, yet smooth realistic movements using professional motion cueing profiles and software engine
A responsive and powerful system that delivers realistic and smooth movement rather than a rollercoaster ride
The most compact design in the world yet it’s incredibly powerful, it can fit within the space of your existing Cockpit without any additional space required
Can Support up to 130kg users
Simple to use with dedicated click and play Next Level Racing® Platform Manager Software compatible with all major racing and flight titles with simple USB plug in
Passive and active cooling method with adaptive fan speed control to ensure the platform can even be used for more demanding purposes such as commercial centers and events whilst not overheating
Electromagnetic motor shaft brakes ensures zero movement of the platform when the system is switched off.
Built in power source, including an active PFC function to protect from short circuit/overload/overvoltage and overheating.
Acoustical panels inside to reduce noise of operation even lower than the V1 and V2 which were both known for being surprisingly quiet for a motion platform anyway
Quality European Manufacturing and backed with a 2 year warranty

Specifications

Power Source : 110-240VAC 50-60HZ
Max Power Consumption : 350W
Max User Weight : 130 Kg
Ambient Temperatures : -20° to +60°C
Max Angular Displacement for Pitch & Roll : +- 10°
Max Speed : 20°/s
Max Acceleration : 360°/s2
Vibrations for frequencies up to 50hz
Full Performance Temperatures : +5°C to +35°C
Direct bolt on to all Next Level GTultimate and Flight Simulators. (Designed to easily adapt to other cockpits)
Supported Max Weight – 130 KG
Product Weight – 25KG
Boxed Dimensions – 52 X 49 X 26 CM
Boxed Weight – 28 KG
Part Number NLR-M001V3

Compatibility
The Next Level Racing® Motion Platform is a direct bolt on to the Next Level Racing® Gtultimate and Flight Simulator Cockpits. Adaptor plates are also available for direct bolt on compatibility with the Playseat Evolution and Rseat RS1 cockpits. The steel GTultimate side panels that you receive with the Motion Platform makes it possible to retrofit to any brand of cockpit with DIY as the side plates are strong enough to support the platform with seat attached and user upto 130kg. The Next Level Racing® Motion Platform Manager Software is basically compatible with all major racing and flight titles on PC. The Next Level Racing® Platform Manager Software is continuously getting updated with new compatible titles as they hit the market and our list of compatible games will continue growing.

Feel the Next Level Racing Motion Platform V3

The Next Level Racing® Motion Platform V3 is designed and engineered to be the most advanced professional consumer platform on the market and based on feedback we are certain it can outperform professional platforms far greater in price.

The Next Level Racing® Motion Platform V3 is a professional grade motion platform and not only used by sim racers from around the world but also leading universities globally, defence force, training institutions and professional drivers/pilots. The same platform you can put in your home for incredible immersion is also used for advanced professional applications.

The Next Level Racing® Motion Platform is designed and engineered specifically just for the seat to move to give the most realistic immersion with the mind and body. With this design and engineering it’s tested and proven to feel the g-forces more effectively through muscle pressures that you wouldn’t feel if the wheel and pedals moved at the same time. This pressure applied to your body and muscles can more realistically replicate and sustain the same g-forces as a real car and this method of only the seat moving is not only used by professional race car drivers for training but also on some of the world’s most advanced and high end motion simulators including CXC Simulations©.

The platform comes complete with Next Level Racing® Platform Manager Software. This is professional and specialised software for the platform and is click and play compatible with all major racing and flight titles on PC and constantly update to support new titles as they are released. The Platform Manager is a powerful engine yet simple to use meaning you can adjust levels of motion, bumps, roll and pitch with a click of a button. The Next Level Racing® Motion Platform is designed for ease of use with little to no technical support required for assembly and operation meaning you can install the platform yourself with ease and be up and racing/flying with complete motion in less than an hour.

Events, VR & Commercial applications
The Next Level Racing® Motion Platform is robust product that is also suitable for commercial use and we provide 1 year warranty for commercial customers.

SDK
Our advanced API allows to integrate our software with 3rd party applications like games or simulators. SDK is available at an extra cost allowing 3rd party software integration and adding motion to Virtual Reality projects. For more info please contact us
The following languages are supported out of the box: C, C++, C#. The C# API is compatible with Unity. It is also possible to use Unreal 3D engine.

Motion Theatre Software
Motion theater software available at an additional charge allowing you to watch videos and then map movements with a controller for the motion platform that are then saved. Once the movements are saved every time the video is played the motion will react and move in the exact same manner as saved. This is also great when running multiple platforms at the same time as they will all move together.

Multi-Platform Mode
The Next Level Racing(R) Software allows you to connect multiple platforms to the same PC meaning that you can have multiple platforms moving and behaving in the exact same manner at the same time. This is great for example having a passenger’s seat or having multiple people experiencing the same motion experience with simulation, rollercoaster titles, videos etc.

Racing games

  • American Truck Simulator
  • Assetto Corsa
  • Assetto Corsa Competizione
  • Automobilista
  • BeamNG.drive
  • Copa Petrobras de Marcas
  • DiRT 3 (also from Steam)
  • DiRT Showdown (also from Steam)
  • DiRT Rally (also from Steam)
  • DiRT Rally VR
  • Euro Truck Simulator 2
  • F1 2011 (also from Steam)
  • F1 2012 (also from Steam)
  • F1 2013 (also from Steam)
  • F1 2014 (also from Steam)
  • F1 2015 (also from Steam)
  • F1 2016 (also from Steam)
  • F1 2017 (also from Steam)
  • F1 2018 (also from Steam)
  • Formula Truck 2013
  • Forza Motorport 7
  • Game Stock Car 2012
  • Game Stock Car Extreme 2013
  • GP-Bikes (beta 6c+)
  • GRID
  • GRID 2 (also from Steam)
  • GRID Autosport (also from Steam)
  • GT Legends
  • GTR2
  • iRacing
  • Kart Racing Pro (beta 14c+)
  • Live For Speed
  • MX Bikes
  • Project CARS (also from Steam)
  • Richard Burns Rally
  • Race 07 family (from Steam)
  • RaceRoom Racing Experience (from Steam)
  • rFactor 1
  • rFactor 2 (build 880+)
  • The Crew
  • World Racing Series
  • WRC 4 (not all versions are supported, the one from Steam works)

Flight Simulation

  • Aerofly FS2
  • Condor
  • DCS World 1.x
  • DCS World 2.x OpenAlpha
  • Falcon 4.0
  • Falcon 4.0 BMS
  • Flight Simulator X (also Steam edition)
  • IL2 Sturmovik: Cliffs of Dover (from Steam)
  • Prepar3D
  • X-Plane 10
  • X-Plane 11

*Please note Next Level Racing® Platform Manager Software also includes “direct input controller” feature meaning it can read movements from your joystick or flight yoke and control the platform simultaneously giving you virtually compatibility with every title such as Elite Dangerous, Star Citizen etc.

Other

  • NoLimits 2 Roller Coaster Simulator 2.2.0.0+
  • WarThunder (only airplanes)

By DirectInput/ Force Feedback interface:

Many games that use DirectInput interface (and optionally ForceFeedback interface) to interact with joystick or steering wheel.

By SDK:

  • Unity
  • .NET applications
  • Native x86 and x64 Windows applications

4 reviews for Next Level Racing Motion Platform V3 for GTultimate V2 and Flight Cockpits

  1. Fantastic Motion Simulation at a new Price Point

    I’ve enjoyed racing simulators for many years, after a short-lived amateur career in shifter karts and Formula Fords. The simulators scratch my itch for speed and thrills at a fraction of the cost. I’ve always wanted to purchase a full motion platform, but the really good stuff was well into the 5-digits in cost. Along comes the Next Level Racing under-seat units, and I did a bit of research before diving in and purchasing this unit.

    The first big decision is seat mover vs. whole platform. Like many, I first thought that seat movers were inferior. Honestly, I was wrong. The trick to motion simulators is fooling your body into feeling the forces of actual racing. This is more than just g-forces in corners. It’s engine revs, road feel, bumper strips, cobbles, surge, sway, and many, many others. And here’s the secret: you need to feel the FORCE. A seat mover in many ways is superior in this respect to a full-motion simulator.

    If you’ll excuse some basic physics, I’ll illustrate why *speed* of the simulator is more important than range of motion. Sir Newton tells us force=mass x accleration. This works in 2 ways with a motion simulator. First, to really accelerate something to impart a force, you want to move as little additional mass as possible. A seat-mover just does this. It moves you and a relatively light seat, that’s it. Full motion platforms move a lot more, much more. So they need bigger actuators, more room, and more $$$. The second part that matters is the actual speed of the actuators themselves. Far more imporant than range of motion is the acceleration of the platform itself. And the Next Level Racing v3 is FAST. Uber-fast. It can really jolt you around, much more than you’d think just looking at the videos.

    The actuators are very quick, giving sharp impulses when needed, and they update at ridiculous speeds, too (>400 times/s). This means fine movement and vibration is well simulated, including engine revs, road imperfections, cobble strips, etc. The v3 works brilliantly. I added the V3 to my RSeat RS-1 racing rig, using Next Level Racing supplied adapter plates. In addition to the motion platform, I run a Fanatec Wheel and Pedals, and can go either triple-40″ monitors or Oculus VR. Took me about a day to get everything hooked up and working. One tip: the serial number is on the bottom of the unit. Write this down/take a picture of the name tag, as you’ll need it when downloading the software from NLR. Once installed, it will be very hard to read that serial number.

    Now, here’s the headline: motion + VR is MIND BLOWING. This is it folks. The point where virtual simulation stimulates enough of your senses to fool your brain into thinking you’re doing the real thing. The motion sensation in VR is absolutely jaw-dropping. Project Cars in an open wheel series is the closest I’ve come in a simulation to reality. A little motion goes a long way, and the motion platform does far more than just track g-forces. It simulates engine revs, road texture, siding strips, bumps, just about everything. I found I had to dial-down the settings from stock. The amount of motion needed to trick your brain in VR is much less than what you see in the factory videos. The manufacturers want to sell you on wild movements in the videos, but that’s much to much in practice. Dial back the amplitude of the motion, and let the ultra-fast actuators provide impulses and g-forces to your body that really does a fabulous job of mimicking the real thing.

    Beyond the bread-and-butter racing simulators, I’ve found the V3 excels for flight and (especially) roller coaster simulators! Here, in addition to the short vibrations and shocks from the track, you want to simulate the overall g-feeling of coasters. To do this, the platfrom moves a much larger amplitude, to change the position of your body with respect to gravity. And it works! In No Limits Coaster 2, I honestly feel like I’m on the rides, when used with the Oculus Rift. Here, the motion platform tilts the chair quite a bit, and it works brilliantly! Previously, I would get motion sick in the coaster simulators. With the motion platform, your body feels what your eyes see, and I haven’t gotten any nausea at all since installing the V3. The Coaster Simulation is another great way to introduce your friends to VR/Motion Platforms as well.

    Overall, I’m thrilled with the v3 motion platform. It’s not cheap, but compared to other alternatives, the $3k entry point is a bargain compared to other high-end solutions. You really do have to try this to appreciate it. This is a new standard in simulators accessible to the dedicated home user and enthusiast. With a good racing chair, wheel, pedals, VR, and the PC to drive it all, you can scratch all your racing itches and never buy a set of tires again. Bravo, Next Level Racing, and thank you for this excellent piece of hardware.

  2. You will be panting and sweating after your first lap

    Having looked for a “reasonably” priced motion platform, I had my eyes on this one from Next Level as it seemed to offer a solid range of motion at a price that is far lower than anything I’ve come across. And not wanting to hack together a seat and cockpit, I ended up ordering the Next Level GTultimate seat for ease of mounting. My primary is use is for iRacing to really improve the immersion. Personally, I struggle trying to translate a computer screen to actual track days and this goes a very long way alongside my Rift. I couldn’t be happier with the setup and would unquestionably recommend for someone that’s looking to stretch their rig into motion. And while it’s the cheapest motion platform that I’ve come across, it is incredibly sturdy and capable. This isn’t some low-tier platform, this is a serious motion system that rightfully belongs in any conversation around the best motion platforms – seat or whole platform.

    Pros:
    – The motion is unbelievably believable. If I wanted to, I could have the intensity programmed to about throw me out of the seat.
    – Speaking of intensity, the software is really solid and allows for separate adjustments to the intensity of motion on bumps, direction, etc.
    – After downloading the driver and starting the software, I just selecting my sim of choice (iRacing in this instance) and I was good to go inside of iRacing without having to make any further adjustments/connections. They just recognized each other (Rift included) and I was off racing and shaking.
    – Incredibly quiet. I just use the Oculus’ built in headphones and I can’t hear the seat move at all.

    Cons:
    – One of the other reviewers mentioned the installation was a bit of a pain, to which I will concur. I completely lost patience with installing the buttkicker mount and punted that for another day. Considering I bought the coordinating cockpit, I would’ve hoped for an easier installation of the four bolts that connect the seat, but it was agonizingly awful. And it’s only four bolts. I found that if I kept an allen key leveraged against the top of the nut that sits inside of the rail, I could SLOWLY screw the bolt in. Once it was threaded, it bolted down nice and tight.
    – With a unit this compact (and cost effective) you can’t really get a sense of traction loss or losing the rear end. You do however get the lift sensation which is a helpful indicator that you’re about to go spinning off.

    * As another reviewer mentioned, take a photo of the serial number on the motion of the motion platform BEFORE you assemble everything. Next Level requires you to provide the serial number in order to download the drivers and you really don’t want to have to flip over your rig after you have it assembled

  3. It’s truly amazing !

    Hey Guys,

    Just wanted to say thanks for all your help building my new Sim!

    It’s truly amazing !

    The before / post-sales support has been great, Just wanted to say thanks

  4. Great product, excellent customer service

    Great product, excellent customer service!
    Very easy to install and the software is very friendly.
    For the price, the best you can buy! Lots of fun.

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